Resources and Tools for Elementary Math Specialists and Teachers
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Turtle Pond

This Java applet provides opportunities for creative problem solving while encouraging young students to estimate length and angle measure. Using the Turtle Pond Applet, students enter a sequence of commands to help the turtle get to the pond. Children can write their own solutions using LOGO commands and input them into the computer. The turtle will then move and leave a trail or path according to the instructions given. (N.B. the applet is an upgrade of one that supported the Lesson "Get the Turtle to the Pond," cataloged separately.)
3
(1 Comments)
Contributed by: L.O. Cannon, et. al. (Utah State U.) - Author, National Council of Teachers of Mathematics - Publisher
Math TopicGeometry, Measurement, Mathematical Practices, Mathematical Processes
Grade Level2, 3, 4, 5
Resource TypeActivity, Interactive Media

  • Additional Information
    • AudienceLearner
    • LanguageEnglish (USA)
    • Education Topic
    • Interdisciplinary Connection
    • Professional DevelopmentNo
    • ContributorL.O. Cannon, et. al. (Utah State U.) - Author, National Council of Teachers of Mathematics - Publisher
    • Publication Date1999
    • RightsCopyright (c) 2000 - 2011 National Council of Teachers of Mathematics
      http://illuminations.nctm.org/termsofuse.aspx
    • AccessFree access
  • Standards
    • Common Core State Standards for Mathematics

      Select a standards document:

  • Related Resources
  • User Comments
    • 3
      Enjoyable virtual orienteering
      By Uncle Bob on 10/01/2012 - 10:21
    • This app is fun to use, especially after the learning curve when you can put obstacles in the way of the direct routes. The instructions given don't seem to match up with the controls very well, e.g. the play button is not referred to as such. Students must get used to the translation arrows meaning fwd and backwd and not up/down.