Number and Operations in Base Ten

Understand place value.

Showing 1-10 of 17 results | Sort by: |

Resource | Resource Type Grade Level | Rating |
---|---|---|

This 51-page pdf document demonstrates the connections between the CCSS content standards and the mathematical practice standards. It is a compilation of research, standards from several states, instructional strategies, common misconceptions, and examples for each standard at the grade 2 level. It is intended to help teachers understand what each standard means in terms of what students must know and be able to do. Additional flip books are cataloged separately for grades K-1 and 3-5. | Instructional Strategy, Reference Materials Grade Level: 2 | |

This web site contains information and interactive applets related to our Hindu-Arabic number system. Users learn the history and structure of the system as well as how to count and write numbers. Users can learn and practice various algorithms for whole number computation and explore fractions, decimals and percents in our number system. The site explains various sets of numbers and how they relate to operations. | Activity, Interactive Media, Tutorial, Reference Materials Grade Level: 1, 2, 3, 4, 5 | |

This interactive Java applet helps users develop place value concepts involving addition of numbers with 1, 2, 3, or 4 digits. The virtual blocks are manipulated to model regrouping in order to solve addition problems posed by the applet. Users also may create and solve their own problems with whole numbers or up to 3 decimal places. The default of base 10 may be changed to any of the bases 2, 3, 4, or 5. | Activity, Interactive Media Grade Level: 1, 2, 3, 4, 5, 6+ | |

This interactive Java applet helps users develop place value concepts involving subtraction of numbers with 1, 2, 3, or 4 digits. The virtual blocks are manipulated to model regrouping in order to solve whole number subtraction problems posed by the applet. Users also may create and solve their own problems with whole numbers or with up to 3 decimal places. When creating problems a user may change the default of base 10 to any of the bases 2, 3, 4, or 5. | Activity, Interactive Media Grade Level: 1, 2, 3, 4, 5, 6+ | |

Students use this interactive Flash applet to practice comparing pairs of numbers and indicating their relationship by using greater than or less than symbols (> or <) to complete number sentences. Three levels provide practice with numbers up to 100, 1000, and 10000. | Activity, Interactive Media Grade Level: 1, 2, 3, 4, 5 | |

This place value and problem solving lesson focuses on forming 3-digit address numbers to meet specific requirement. The lesson provides an opportunity for learners to use the problem-solving strategies of looking for patterns and establishing an organized list. Students also learn that careful reading of information and understanding of mathematical language are important to finding appropriate solutions. | Activity, Lesson Plans Grade Level: 2, 3, 4, 5 | |

This interactive applet helps develop number sense. The user mentally estimates a number that is represented by an arrow on a number line and then checks the estimate by clicking to have the exact number revealed. Users can choose a number range for whole numbers (between 0 and 10, 100, 1000 or 10,000) or decimals (tenths or hundredths between 0 and 1). An optional scale of tick marks provides guidance. The activity does not provide a scoring component. | Interactive Media Grade Level: K, 1, 2, 3, 4, 5 | |

This Flash applet is an interactive version of the classic game that develops number sense and strategic thinking. The computer generates a random secret number. The user makes guesses, taking advantage of the higher or lower clues provided, until the number is discovered. The goal is to find the secret number with as few attempts as possible. Three levels allow the user to adjust the range of possible numbers: up to 100, 500, or 1000. | Activity, Game, Interactive Media Grade Level: K, 1, 2, 3 | |

This interactive game gives students practice in counting and ordering numbers. Users try to determine the magician's secret number in as few tries as possible by adjusting their successive guesses according to feedback (too high or too low). Solvers can choose from three ranges of numbers (1 to 10, 1 to 100, or -1000 to 1000) and choose whether or not to view previous guesses. | Activity, Interactive Media Grade Level: K, 1, 2, 3, 4, 5, 6+ | |

This document provides descriptions and examples of what each Mathematics Common Core standard means a Grade Two student will know, understand and be able to do. This "unpacking" of the standards provides instructional guidelines and was developed to assist North Carolina educators teach the Mathematics Common Core (Standard Course of Study). | Reference Materials Grade Level: 2 |