## Common Core State Standards for Mathematics

Grade(s) 2 resources related to the following standard:
Number and Operations in Base Ten
Understand place value.
1. Understand that the three digits of a three-digit number represent amounts of hundreds, tens, and ones; e.g., 706 equals 7 hundreds, 0 tens, and 6 ones. Understand the following as special cases:
1. 100 can be thought of as a bundle of ten tens — called a "hundred."
2. The numbers 100, 200, 300, 400, 500, 600, 700, 800, 900 refer to one, two, three, four, five, six, seven, eight, or nine hundreds (and 0 tens and 0 ones).

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This web site contains information and interactive applets related to our Hindu-Arabic number system. Users learn the history and structure of the system as well as how to count and write numbers. Users can learn and practice various algorithms for whole number computation and explore fractions, decimals and percents in our number system. The site explains various sets of numbers and how they relate to operations.
Activity, Interactive Media, Tutorial, Reference Materials
Grade Level: 1, 2, 3, 4, 5
This interactive Java applet helps users develop place value concepts involving addition of numbers with 1, 2, 3, or 4 digits. The virtual blocks are manipulated to model regrouping in order to solve addition problems posed by the applet. Users also may create and solve their own problems with whole numbers or up to 3 decimal places. The default of base 10 may be changed to any of the bases 2, 3, 4, or 5.
Activity, Interactive Media
Grade Level: 1, 2, 3, 4, 5, 6+
This interactive Java applet helps users develop place value concepts involving subtraction of numbers with 1, 2, 3, or 4 digits. The virtual blocks are manipulated to model regrouping in order to solve whole number subtraction problems posed by the applet. Users also may create and solve their own problems with whole numbers or with up to 3 decimal places. When creating problems a user may change the default of base 10 to any of the bases 2, 3, 4, or 5.
Activity, Interactive Media
Grade Level: 1, 2, 3, 4, 5, 6+
This interactive Java applet helps students understand place value and regrouping. Base 10 is the default, but users may choose to work in base 2 or 5. A user places (or removes) chips of three colors in three columns to represent numbers of up to three digits. When the number of chips in any column equals the base number, the user can exchange them for a chip in the next column. Similarly a chip of a higher value can be exchanged for the base number of chips of the lower value. The applet can be used to model addition and subtraction with regrouping.
Activity, Interactive Media
Grade Level: 1, 2, 3, 4, 5, 6+
Students use this interactive Flash applet to practice comparing pairs of numbers and indicating their relationship by using greater than or less than symbols (> or <) to complete number sentences. Three levels provide practice with numbers up to 100, 1000, and 10000.
Activity, Interactive Media
Grade Level: 1, 2, 3, 4, 5
This interactive Flash applet helps students explore place value and develop number sense within whole numbers, integers and decimals. It allows a child or teacher to select an interval in the given number line and show that interval divided into ten equal parts but on a larger scale, which can then be repeated. Users may choose the size of the interval between markers on the first number line and the starting number of that line, as well as whether to hide or show individual number lines and the numbers on them. This applet lends itself well for use on an interactive white board. A pdf guide to this collection of teaching applets is cataloged separately.
Activity, Interactive Media
Grade Level: 1, 2, 3, 4, 5
This Flash applet is an interactive version of the classic game that develops number sense and strategic thinking. The computer generates a random secret number. The user makes guesses, taking advantage of the higher or lower clues provided, until the number is discovered. The goal is to find the secret number with as few attempts as possible. Three levels allow the user to adjust the range of possible numbers: up to 100, 500, or 1000.
Activity, Game, Interactive Media
Grade Level: K, 1, 2, 3